P+ - Donkey Kong - Action - 0x132

Entry Script

  1. ChangeSubactionRestartFrame(SpecialLwEnd)
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }

Exit Script